Our first piece of homework given to us in our first Games Encounters class was to block in a basic level map in Unity (being thrown into the deep end seems to be this years theme). I will not bother you with boring images of colourless blocks being thrown around here and there but one I had the general layout correct the map looked like this:
I was going for an ancient Egyptian feel.The idea was that the player would be exploring an old and forgotten site of temples and pyramids with some creepy aspects such as the pyramids floating orb, hinting at some kind of ancient magic.
With a splash of colour the map took on this appearance:
I chose a simple sandy palette, naturally, it is after all set in the Egyptian desert. I am very happy with the dark colour of the floating orb as it contrasts nicely with the predominantly sandy theme and it draws the players eye.
A series of screen shots from a first person perspective:
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A view up a the pyramid just outside of where the player starts. |
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The "Obelisk". |
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A poorly lit picture I know, but it is of a gold figure inside the main temple with an alter in front of it. It signifies the end of the level |
It was all built very simply, using a plain as the ground, a variety of cuboid shapes for the buildings and pyramid and cylinders for the pillars, with the odd sphere here or there.