Wednesday, 27 April 2016

2-D Project: The Finished Piece


The finished piece about halfway through. It shows the Lord Admiral with and arm mounted cannon holding the head of a defeated enemy commander.



The finished piece finished. There's a lot I like about the picture. I'm quite fond of the gun and its blue-wispy-plasma-esque smoke. I also like the expression on the Admirals face for there is no other expression to have on your face when you are holding the bloody head of an enemy; your gun held aloft victoriously.
The shading, however, is a little lack luster and despite my efforts I could not get it to look anywhere as clean and refined as my earlier front view image. I'm also not that good at shadows. Something for the future that I should learn to wrap my head around.
In the meantime I'll keep it in mind to try and give characters simpler armour because its very easy to make complex armour look bad, with simpler armour there's a little more leeway. 

Tuesday, 12 April 2016

2-D Work- Oh God! There's More!


The onslaught of artwork continues.


I am not particularly good at turn-around views. My problem is that the front always comes out great, the back is never too bad but the side... Well look at it yourself. A large part of my problem comes from trying to find out a way to joint up the details that can be seen on the front and back views.
It worked out (somewhat) in the end but in retrospect I may have made his armour a little simpler.

The "plates" you can see in the armour are superficial. They serve a purely aesthetic role and are representative of neither points of flexion or underlying Voi musculature.

A quick sheet I did to attempt to demonstrate how Jurisdiction armour moves and flexes.
It is not like conventional plate armour in which metal plates move over one another to give a degree of flexibility nor is it like leather or fabric which has a slight stretch and crease when moved.

Jurisdiction armour is what I like to think of as "superstate" armour, not quite the "solid state" nature of plate armour nor quite the "fluid state" of cloth (liken it to in quantum computing when a qubit can be both a 1 and a 0 at the same time, Jurisdiction armour is both a rigid solid at the same time that it has a degree of elastic flexibility).

Put perhaps more simply the armour is solid when still and capable of moving when "told" to by the wearer. The Jurisdiction are sufficiently advanced technologically that "hard" and "inflexible" are not mutually exclusive concepts. 

The fact that I need to explain all of this is probably a good indication that I should have gone with a slightly simpler armour design.

Tuesday, 16 February 2016

2-D Work- The Lord Admiral

With some exploration done on the variation of Voi I set about to start my design of the Lord Admiral.

An earlier sketch of the Lord Admiral in his undersuit with ceremonial officers headdress.


The Lord Admiral in his armour, slightly more painted up.



The Lord Admiral without his hat and a more interesting prosthetic eye. I don't think the headdress added much to the character and made him look him look more like a space-sous chef than one of the highest ranking members of the Jurisdiction admiralty.



A key feature of the the Lord Admiral is his idiosyncratic prosthetic left eye.



I explored a few different ideas for the Lord Admiral's left eye with some slightly more bizarre (and more goat like) eyes. I eventually settled for the right topmost one because there was something about it I found "off" and slightly unnerving. Perfect for the Lord Admiral. There is also something eye-patchy about it, because it doesn't look like a proper eye.  


My one-sheet with information about the Lord Admiral (including his really weird name) and the wider Jurisdiction.

Wednesday, 20 January 2016

2-D Work- Project

For my 2-D character project I decided to do an alien naval commander simply titled The Lord Admiral.


 My moodboard to help establish the feel and technologically advanced aesthetic of the Lord Admiral.





A quick paint up of a Voi, the type of alien the Lord Admiral is. The subject pictured is not necessarily the Lord Admiral.


Ear explorations. My favourites are 1, 3 and of course 9.





A few sketches and scribbles in my sketchbook trying to get a bearing on the form of Voi and in turn the overall body shape of the Lord Admiral.  




Explorations of Voi under armour suits which allowed me experiment with and elaborate on the Voi design aesthetic. Concentric circles are a mainstay motif in Voi designs.


Owing to their great technological advancement Voi can readily alter their fur colour and patten them with "tatoos". Elaborate prosthesis are also utilised by soldiers and engineers who may become injured in their line of work. 

Thursday, 14 January 2016

2-D Work- Robot Paint

Today's class involved us trying to copy a value painting of a robot to the best of our abilities. We were give two hours to do so. The result:


Ta-da! A rohbut!

Thursday, 7 January 2016

2-D Work Begins!

For our first 2-D specialisation class we were tasked with drawing designs for both a room and a character with 50 or so minutes allocated for each. The results are as follows.


The room is some sort of cellar or dungeon or something with satanic stuff in it. Yay.


My character was some sort of disgruntled alien commander with a very stiff cape. Yay also!