Wednesday, 27 April 2016

2-D Project: The Finished Piece


The finished piece about halfway through. It shows the Lord Admiral with and arm mounted cannon holding the head of a defeated enemy commander.



The finished piece finished. There's a lot I like about the picture. I'm quite fond of the gun and its blue-wispy-plasma-esque smoke. I also like the expression on the Admirals face for there is no other expression to have on your face when you are holding the bloody head of an enemy; your gun held aloft victoriously.
The shading, however, is a little lack luster and despite my efforts I could not get it to look anywhere as clean and refined as my earlier front view image. I'm also not that good at shadows. Something for the future that I should learn to wrap my head around.
In the meantime I'll keep it in mind to try and give characters simpler armour because its very easy to make complex armour look bad, with simpler armour there's a little more leeway. 

Tuesday, 12 April 2016

2-D Work- Oh God! There's More!


The onslaught of artwork continues.


I am not particularly good at turn-around views. My problem is that the front always comes out great, the back is never too bad but the side... Well look at it yourself. A large part of my problem comes from trying to find out a way to joint up the details that can be seen on the front and back views.
It worked out (somewhat) in the end but in retrospect I may have made his armour a little simpler.

The "plates" you can see in the armour are superficial. They serve a purely aesthetic role and are representative of neither points of flexion or underlying Voi musculature.

A quick sheet I did to attempt to demonstrate how Jurisdiction armour moves and flexes.
It is not like conventional plate armour in which metal plates move over one another to give a degree of flexibility nor is it like leather or fabric which has a slight stretch and crease when moved.

Jurisdiction armour is what I like to think of as "superstate" armour, not quite the "solid state" nature of plate armour nor quite the "fluid state" of cloth (liken it to in quantum computing when a qubit can be both a 1 and a 0 at the same time, Jurisdiction armour is both a rigid solid at the same time that it has a degree of elastic flexibility).

Put perhaps more simply the armour is solid when still and capable of moving when "told" to by the wearer. The Jurisdiction are sufficiently advanced technologically that "hard" and "inflexible" are not mutually exclusive concepts. 

The fact that I need to explain all of this is probably a good indication that I should have gone with a slightly simpler armour design.