Wednesday, 12 November 2014

Maya- The Turret

Over the past few week our class work has revolved around building and designing a gun turret which could be used in a game. Using simply square blocks I got to work assembling what eventually became this:


As you can seen not too much detail, at least not at this point but all was well for the time being it did, indeed, look like a turret. I say "all was well" because when I tried to texture it with a basic checker patter there was something definitely off.


Something had gone askew with the polygons inside the turret body warping the appearance of the texturing on the outside. But not all was lost, thankfully there were models provided to work from if we wished so I (unfortunately) had to abandon Warpy McSkewy and set off to work on a pre-provided model.

Our job then was to take the base of the turret and embellish our turrets with panels, rivets, spheres, greebles and nurnies (nurnie , stops being a word very quickly after saying it a few times. nurnie, nurnie, nurnie...). The result: 




 The turret base all kitted out.


The turret base made all lovely and shiny and detaily and what-not.
Achieve with normal and bump mapping.

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