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The ruinous nature of the map hopefully encourages the player to explore and have a look around. |
The top view of the level showing the start and the end.
Coming out of the starting room you find a sitting sphere, as you walk towards it it floats up and away (with a magical sound effect) towards the large temple at the end of the map.
The pyramid as viewed from close to the base. (Note ominous floating sphere on top. Or at least it's supposed to be ominous...)
The "Key" which the player can pick up. Although admittedly it doesn't open anything it adds some variety to the basic level; allowing the played to pick something up.
The big temple, which serves as the end of the level.
The golden door which leads to the inside of the temple. It slides open with an ancienty sounding stone door sound.
The end of the level inside the temple. The player pressed the square button as seen on the alter in front of the idol illuminating a floating artifact with a "sudden" sounding sound (the best way I can think to describe the sound). Note a familiar sphere from earlier, it seems to have lead the player to the temple.
Hidden in the deep underbellies of this level is its coding. Perhaps by far my least favourite part, but through will and perseverance. Most (if not all) of the code for my level was based on the code from previous class exercises. I'm certain that I would get lost trying to code it any other way...
That's it. The End. Ta-dah!. Not expecting a BAFTA anytime soon...
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