Tuesday, 10 February 2015

Mudbox Workshop

A few weeks ago we had an Autodesk Mudbox tutorial by Tony Mayor, a man with expertise in the area of  3-D sculpting.

The first thing given to us was to experiment with the different different tools that Mudbox offers on a poor, unsuspecting cube. This was the result:

The "Eldritch Cube".

We were also encouraged to experiment with the texture stamps Mudbox offered.

Textures seen here on another poor, unsuspecting cube.

We were then shown how to make are own stencil textures in Photoshop and were encouraged to play around with that function.

A simple black and white stencil made in Photoshop.

The stamp being used to decorate (I use the term loosely) a poor, unsuspecting sphere.

We were also shown the painting functions contained within Mudbox. It's fairly basic even primitive when compared with the likes of  Photoshop but useful for throwing colours or even textures onto an object.

Seen here is the UV channel of a poor, unsuspecting sphere with textures and a smattering of colour thrown on.


With the basics down it was now time to model something proper, or at least decorate something with the skills we learned. To do this we were to work on a poor, unsuspecting T-Rex.

The work in progress.



The finished article, sporting a somewhat rhubarb and custard inspired colour scheme. Perhaps not much in the grand scheme of things but I was quite happy with how my "Fabulousaur" (yes that is what I named it) turned out.

Just a picture of wrinkles I used as a stencil to work on the above.

Overall I was quite impressed how easy to grasp the Mudbox system is and how natural and intuitive it is to use. In many ways it can be seen as the yin to Maya's yang.
 














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