I few early ideas scribbled down on Photoshop for the protagonists plane. The idea was the the plane would feature an enclosed cockpit, a rocket engine and a redundant propeller. As one might already be able to tell this is not a particularly realistic game.
An early idea for the final plane. Note large over-sized rocket engine.
The final design for the protagonist's plane. The yellow colour was chosen to stand out from the background of space.
The main enemy plane was designed to be more angular and menacing compared to the protagonist's.
It features a pickelhaub gun turret to further enforce the fact that these people are space Prussians.
Also it is a monoplane which contrasts to the players biplane.
The bigger, badder enemy plane that sometimes appears is a terrific tank/plane contraption featuring two cannons on a turret complete with Prussian inspired officers cap. The idea is that this foe appears less frequently than the other smaller planes but shoots faster and is harder to kill. However, its larger size makes it easier to hit for the player.
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Perhaps the wings should be thicker... |
A couple of shots of the untextured Prussian plane I made in Maya 2014.
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